Blank world hex map maker

This is the land of the world as 2,030 hexagons, one region each, on a board you colour in. Click a hexagon to take it, name each side in the legend, and the totals count themselves as you paint: 2,030 hexes on the board and 1,016 to hold the world. Download a PNG when it is done. Nothing to install and no account needed.

Also known as: world hex map, hex grid world map, war game map, blank hex map to colour, world conquest map.

Free. No account needed. Export a PNG.

Every country on the board, and how many hexagons it holds

A hexagon belongs to exactly one country. This is where the board is uneven, and it is the number a campaign usually turns on.

CountryHexagons
Afghanistan9 hexes
Albania1 hex
Algeria28 hexes
Angola14 hexes
Argentina39 hexes
Australia106 hexes
Austria1 hex
Azerbaijan2 hexes
Bangladesh2 hexes
Belarus2 hexes
Benin1 hex
Bhutan1 hex
Bolivia13 hexes
Botswana7 hexes
Brazil96 hexes
Bulgaria1 hex
Burkina Faso3 hexes
Cambodia1 hex
Cameroon6 hexes
Canada207 hexes
Central African Republic5 hexes
Chad14 hexes
Chile16 hexes
China118 hexes
Colombia14 hexes
Costa Rica1 hex
Croatia1 hex
Cuba4 hexes
Cyprus1 hex
Czechia1 hex
Democratic Republic of the Congo22 hexes
Djibouti1 hex
Dominican Republic1 hex
East Timor1 hex
Ecuador3 hexes
Egypt15 hexes
El Salvador1 hex
Eritrea3 hexes
Estonia1 hex
Ethiopia10 hexes
Finland5 hexes
France11 hexes
French Southern and Antarctic Lands1 hex
Gabon3 hexes
Gambia1 hex
Georgia2 hexes
Germany7 hexes
Ghana3 hexes
Greece2 hexes
Greenland62 hexes
Guatemala2 hexes
Guinea3 hexes
Guinea-Bissau1 hex
Guyana4 hexes
Haiti1 hex
Honduras2 hexes
Hungary2 hexes
Iceland3 hexes
India41 hexes
Indonesia39 hexes
Iran21 hexes
Iraq6 hexes
Ireland3 hexes
Israel1 hex
Italy8 hexes
Ivory Coast3 hexes
Jamaica1 hex
Japan10 hexes
Jordan2 hexes
Kazakhstan37 hexes
Kenya7 hexes
Kyrgyzstan3 hexes
Laos4 hexes
Latvia2 hexes
Liberia1 hex
Libya19 hexes
Lithuania1 hex
Madagascar12 hexes
Malawi1 hex
Malaysia5 hexes
Mali14 hexes
Mauritania11 hexes
Mexico27 hexes
Moldova1 hex
Mongolia20 hexes
Morocco10 hexes
Mozambique12 hexes
Myanmar8 hexes
Namibia11 hexes
Nepal1 hex
Netherlands1 hex
New Zealand9 hexes
Nicaragua2 hexes
Niger12 hexes
Nigeria11 hexes
North Korea4 hexes
North Macedonia1 hex
Norway17 hexes
Oman4 hexes
Pakistan9 hexes
Panama2 hexes
Papua New Guinea11 hexes
Paraguay4 hexes
Peru14 hexes
Philippines9 hexes
Poland5 hexes
Portugal2 hexes
Republic of Serbia1 hex
Republic of the Congo5 hexes
Romania4 hexes
Russia311 hexes
São Tomé and Principe1 hex
Saudi Arabia24 hexes
Senegal2 hexes
Sierra Leone1 hex
Solomon Islands3 hexes
Somalia6 hexes
Somaliland2 hexes
South Africa17 hexes
South Korea3 hexes
South Sudan6 hexes
Spain9 hexes
Sri Lanka2 hexes
Sudan21 hexes
Suriname2 hexes
Sweden8 hexes
Syria3 hexes
Taiwan2 hexes
Tajikistan1 hex
Thailand8 hexes
The Bahamas1 hex
Togo1 hex
Tunisia3 hexes
Turkey13 hexes
Turkmenistan4 hexes
Uganda3 hexes
Ukraine9 hexes
United Arab Emirates1 hex
United Kingdom5 hexes
United Republic of Tanzania12 hexes
United States of America143 hexes
Uruguay3 hexes
Uzbekistan7 hexes
Vanuatu1 hex
Venezuela11 hexes
Vietnam5 hexes
Western Sahara1 hex
Yemen6 hexes
Zambia8 hexes
Zimbabwe4 hexes

2,030 hexagons across 150 countries.

How to make a blank world hex map

  1. Open the board. The button above opens the editor on the hex board with nothing taken. Every hexagon is a separate shape, so 2,030 clicks is the whole world, and the map pans and zooms under a finger as well as a mouse.
  2. Name the sides in the legend. One legend row per side, faction or player, written before you start taking ground. The legend is part of the exported image, so a board that made sense during the game still reads a week later.
  3. Take hexagons. Each click paints one hexagon in the armed colour, and a drag paints a run of them. When a whole theatre changes hands at once, switch to the Select tool, drag a box or a lasso round it and colour everything caught in one action.
  4. Watch the totals. Every hexagon counts one, so each legend row carries the number of hexes that colour holds, and a line above the map keeps the running score while you work: so many of 2,030, with 1,016 to win. Isolate one theatre and the total becomes that theatre's; hiding hexagons does not move the target.
  5. Export or publish. Download a PNG, JPEG, SVG or PDF at the size you ask for, or publish for a link with a preview image. A published board shows up in the community list at the bottom of this page.

What you can do

  • 2,030 hexagons of land, each one a separate shape a click takes.
  • Every hexagon belongs to one of 150 countries, and they are all listed further down this page with their counts.
  • A running tally: each side's hexes in the legend, and 1,016 to hold the board.
  • Flat colours, or stripe, dot and checkerboard patterns for contested ground.
  • Box, ellipse and lasso selection, so a front line moves in one action instead of forty clicks.
  • A legend you write yourself, with a heading, dragged wherever the board has room.
  • Hide the hexagons that are out of play, or isolate one theatre and count only it.
  • Backgrounds, borders and border colours are all editable, or turn the borders off.
  • PNG, JPEG, SVG and PDF export, with nothing drawn across the board and no export limit.

Make your own blank world hex map

A campaign map for a game you are running

One colour per faction, repainted as the campaign moves. The tally does the arithmetic nobody wants to do by hand, and the exported picture is what goes in the post between sessions.

A conquest or risk-style board

Take hexagons rather than countries and the map stops rewarding whoever picked Russia. Every hexagon is worth exactly one, so the score is ground held and nothing else.

An alternate history

Redraw who holds what, without being tied to the borders that actually exist. A hexagon belongs to whoever you paint it for, and the country it sits in is only how this page counts them.

A turn-by-turn record

Export after every turn and the pictures are the history of the game. The exported image is the same size every time, so the frames line up when you post them together.

Reach rather than territory

Where a thing has spread, in even units instead of in countries the size of Canada. A hex map answers "how much of the world" in a way a country map cannot, because a country map is mostly a map of which countries are big.

Common questions

How many hexagons are on the board?

2,030, every one of them a separate shape you can click and take. Antarctica is off the board.

Where does the board come from?

It is generated here rather than copied: a hexagonal grid over the world, keeping the hexagons that fall on land. The published war-game boards people ask for by name are their publishers' own drawings and cannot be republished, so this one was built from the Natural Earth outlines the rest of the site already uses. A hexagon counts as land if any of seven sample points inside it falls in a country, which draws the coastline generously: it is a board, not a source of coastline data.

Why is my country not on it?

A country smaller than one hexagon does not get one, which takes the small island states and the micro-states off the board. The countries that are on it are listed below with their counts, from one hexagon up to 311 for Russia.

Does the map count what each side holds?

Yes. Every hexagon carries a weight of one, so each legend row shows how many hexes that colour holds, and a line above the map reads the score while you work: so many of 2,030, 1,016 to win. The per-side totals are part of the legend, so they are in the exported image too. It is the same machinery the Electoral College map uses for votes, counting hexes instead.

Are the hexagons labelled?

Only if you label them. Every shape on the board is the same size, so the automatic labels that a country or state map prints are off here: a hexagon is identified by where it sits, not by "Canada 74". You can write your own text on any hexagon.

Is this map slow to open?

It is one of the biggest maps on the site: 2,030 separate shapes and about 0.4 MB of map data, so give it a few seconds to open, and longer than that on an older phone. Three things make it easier to work with: zoom in and paint one area at a time rather than the whole map at once, switch the region borders off while you work, and paste a table of values instead of clicking 2,030 hexes by hand.

Do I need an account?

No. The editor opens straight away, the board stays in this browser while you work, and exporting an image never asks you to sign in. An account only matters if you want to publish a board at a link other people can open.

Can I use the exported board commercially?

The image is yours, and we ask for no credit: the only mark on it is the site address in small type in the bottom corner, and nothing is drawn across the board. The hexagons are generated by this project rather than taken from a published game, and the land they sit on comes from Natural Earth, which is public domain; both are listed on our credits page.

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